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<a href="_scene_object_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160; </div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160; </div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor">#include &lt;sstream&gt;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#include &lt;iomanip&gt;</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#include &lt;stdexcept&gt;</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#include &lt;memory&gt;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160; </div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_model_8hpp.html">Model.hpp</a>&quot;</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_logger_8hpp.html">Logger.hpp</a>&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_image_8hpp.html">Image.hpp</a>&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_bounding_box_set_8hpp.html">BoundingBoxSet.hpp</a>&quot;</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160; </div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesmall3d.html">small3d</a></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;{</div>
<div class="line"><a name="l00037"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_scene_object.html">   37</a></span>&#160;  <span class="keyword">class </span><a class="code" href="classsmall3d_1_1_scene_object.html">SceneObject</a></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;  {</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;  <span class="keyword">private</span>:</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160; </div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    <span class="keywordtype">bool</span> animating;</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    <span class="keywordtype">int</span> frameDelay;</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="keywordtype">int</span> currentFrame;</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="keywordtype">int</span> framesWaited;</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="keywordtype">int</span> numFrames;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    std::string name;</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    <span class="keywordtype">bool</span> wavefront = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160; </div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    std::vector&lt;Model&gt; models;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;  <span class="keyword">public</span>:</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160; </div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    <a class="code" href="classsmall3d_1_1_scene_object.html#a1bd665f32145f9b16fc89df98c8713a9">SceneObject</a>(<span class="keyword">const</span> std::string name, <span class="keyword">const</span> std::string modelPath,</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;      <span class="keyword">const</span> std::string&amp; modelMeshName, <span class="keyword">const</span> uint32_t boundingBoxSubdivisions = 0);</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160; </div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    <a class="code" href="classsmall3d_1_1_scene_object.html#a1bd665f32145f9b16fc89df98c8713a9">SceneObject</a>(<span class="keyword">const</span> std::string name, <span class="keyword">const</span> std::string modelPath,</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">int</span> numFrames = 1, <span class="keyword">const</span> <span class="keywordtype">int</span> startFrameIndex = 1, </div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;      <span class="keyword">const</span> uint32_t boundingBoxSubdivisions = 0);</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160; </div>
<div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_scene_object.html#a6ec4802e84b93ec67e858998e6ae2773">  110</a></span>&#160;    <a class="code" href="classsmall3d_1_1_scene_object.html#a6ec4802e84b93ec67e858998e6ae2773">~SceneObject</a>() = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160; </div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; <a class="code" href="classsmall3d_1_1_scene_object.html#a990a1b6f6f3ab08fd71f5c4a220afc4c">getModel</a>();</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160; </div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    <span class="keyword">const</span> std::string <a class="code" href="classsmall3d_1_1_scene_object.html#ae18cf681f49f719fa77f9b83bdb88da8">getName</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160; </div>
<div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_scene_object.html#a1628b6b7c19ef46e3d42d7973c86a666">  127</a></span>&#160;    glm::vec3 <a class="code" href="classsmall3d_1_1_scene_object.html#a1628b6b7c19ef46e3d42d7973c86a666">offset</a> = glm::vec3(0.0f, 0.0f, 0.0f);</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160; </div>
<div class="line"><a name="l00132"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_scene_object.html#a765d692291b6cb49160481f05cbae39b">  132</a></span>&#160;    glm::vec3 <a class="code" href="classsmall3d_1_1_scene_object.html#a765d692291b6cb49160481f05cbae39b">rotation</a> = glm::vec3(0.0f, 0.0f, 0.0f);</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160; </div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_scene_object.html#a21bd126617420837019165e892b1ff6b">startAnimating</a>();</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160; </div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_scene_object.html#a005d922b169d1922f2f28402cd7a0cf6">stopAnimating</a>();</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160; </div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_scene_object.html#a5df12246f187a1660fc54a14e6d7c96d">resetAnimation</a>();</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160; </div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_scene_object.html#ac5597d21a46f7208fc92377f9cc8b631">setFrameDelay</a>(<span class="keyword">const</span> <span class="keywordtype">int</span> delay);</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160; </div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_scene_object.html#a0a722eafd61700974e95cc5df13dedfe">animate</a>();</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160; </div>
<div class="line"><a name="l00164"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_scene_object.html#af15e5d5db4d48fe7bf9a6b9d3d16975d">  164</a></span>&#160;    <a class="code" href="classsmall3d_1_1_bounding_box_set.html">BoundingBoxSet</a> <a class="code" href="classsmall3d_1_1_scene_object.html#af15e5d5db4d48fe7bf9a6b9d3d16975d">boundingBoxSet</a>;</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160; </div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classsmall3d_1_1_scene_object.html#ae545d15364b5ecb0f4bc0d5cb5629ba4">contains</a>(<span class="keyword">const</span> glm::vec3 point) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160; </div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classsmall3d_1_1_scene_object.html#a0cdbb5e24f06458dc5451acec3e373b7">containsCorners</a>(<a class="code" href="classsmall3d_1_1_scene_object.html">SceneObject</a> otherObject) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160; </div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>;</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160; </div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;  };</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160; </div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;}</div>
</div><!-- fragment --></div><!-- contents -->
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_ae18cf681f49f719fa77f9b83bdb88da8"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#ae18cf681f49f719fa77f9b83bdb88da8">small3d::SceneObject::getName</a></div><div class="ttdeci">const std::string getName() const</div><div class="ttdoc">Get the name of the object.</div><div class="ttdef"><b>Definition:</b> SceneObject.cpp:89</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_a1bd665f32145f9b16fc89df98c8713a9"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#a1bd665f32145f9b16fc89df98c8713a9">small3d::SceneObject::SceneObject</a></div><div class="ttdeci">SceneObject(const std::string name, const std::string modelPath, const std::string &amp;modelMeshName, const uint32_t boundingBoxSubdivisions=0)</div><div class="ttdoc">File-loading constructor, supporting Wavefront and glTF .glb files.</div><div class="ttdef"><b>Definition:</b> SceneObject.cpp:16</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_a21bd126617420837019165e892b1ff6b"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#a21bd126617420837019165e892b1ff6b">small3d::SceneObject::startAnimating</a></div><div class="ttdeci">void startAnimating()</div><div class="ttdoc">Start animating the object.</div><div class="ttdef"><b>Definition:</b> SceneObject.cpp:93</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_a1628b6b7c19ef46e3d42d7973c86a666"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#a1628b6b7c19ef46e3d42d7973c86a666">small3d::SceneObject::offset</a></div><div class="ttdeci">glm::vec3 offset</div><div class="ttdef"><b>Definition:</b> SceneObject.hpp:127</div></div>
<div class="ttc" id="a_model_8hpp_html"><div class="ttname"><a href="_model_8hpp.html">Model.hpp</a></div><div class="ttdoc">A 3D model class.</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_ae545d15364b5ecb0f4bc0d5cb5629ba4"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#ae545d15364b5ecb0f4bc0d5cb5629ba4">small3d::SceneObject::contains</a></div><div class="ttdeci">bool contains(const glm::vec3 point) const</div><div class="ttdoc">Check if the bounding boxes of this object contain a given point.</div><div class="ttdef"><b>Definition:</b> SceneObject.cpp:129</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_a6ec4802e84b93ec67e858998e6ae2773"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#a6ec4802e84b93ec67e858998e6ae2773">small3d::SceneObject::~SceneObject</a></div><div class="ttdeci">~SceneObject()=default</div><div class="ttdoc">Destructor.</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_af15e5d5db4d48fe7bf9a6b9d3d16975d"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#af15e5d5db4d48fe7bf9a6b9d3d16975d">small3d::SceneObject::boundingBoxSet</a></div><div class="ttdeci">BoundingBoxSet boundingBoxSet</div><div class="ttdoc">The bounding boxes for the object, used for collision detection.</div><div class="ttdef"><b>Definition:</b> SceneObject.hpp:164</div></div>
<div class="ttc" id="aclasssmall3d_1_1_model_html"><div class="ttname"><a href="classsmall3d_1_1_model.html">small3d::Model</a></div><div class="ttdoc">A 3D model. It can be loaded from a WavefrontFile or GlbFile. It can also be constructed procedurally...</div><div class="ttdef"><b>Definition:</b> Model.hpp:34</div></div>
<div class="ttc" id="a_bounding_box_set_8hpp_html"><div class="ttname"><a href="_bounding_box_set_8hpp.html">BoundingBoxSet.hpp</a></div><div class="ttdoc">Bounding boxes for collision detection.</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_ac5597d21a46f7208fc92377f9cc8b631"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#ac5597d21a46f7208fc92377f9cc8b631">small3d::SceneObject::setFrameDelay</a></div><div class="ttdeci">void setFrameDelay(const int delay)</div><div class="ttdoc">Set the animation speed.</div><div class="ttdef"><b>Definition:</b> SceneObject.cpp:107</div></div>
<div class="ttc" id="a_image_8hpp_html"><div class="ttname"><a href="_image_8hpp.html">Image.hpp</a></div><div class="ttdoc">Image loading and manipulation.</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html"><div class="ttname"><a href="classsmall3d_1_1_renderer.html">small3d::Renderer</a></div><div class="ttdoc">The renderer (Vulkan)</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:84</div></div>
<div class="ttc" id="aclasssmall3d_1_1_bounding_box_set_html"><div class="ttname"><a href="classsmall3d_1_1_bounding_box_set.html">small3d::BoundingBoxSet</a></div><div class="ttdoc">Set of bounding boxes for a SceneObject, calculated based on the vertices of a Model.</div><div class="ttdef"><b>Definition:</b> BoundingBoxSet.hpp:27</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_a990a1b6f6f3ab08fd71f5c4a220afc4c"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#a990a1b6f6f3ab08fd71f5c4a220afc4c">small3d::SceneObject::getModel</a></div><div class="ttdeci">Model &amp; getModel()</div><div class="ttdoc">Get the object's model.</div><div class="ttdef"><b>Definition:</b> SceneObject.cpp:85</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_a005d922b169d1922f2f28402cd7a0cf6"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#a005d922b169d1922f2f28402cd7a0cf6">small3d::SceneObject::stopAnimating</a></div><div class="ttdeci">void stopAnimating()</div><div class="ttdoc">Stop animating the object.</div><div class="ttdef"><b>Definition:</b> SceneObject.cpp:98</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_a0a722eafd61700974e95cc5df13dedfe"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#a0a722eafd61700974e95cc5df13dedfe">small3d::SceneObject::animate</a></div><div class="ttdeci">void animate()</div><div class="ttdoc">Process animation (progress current frame if necessary)</div><div class="ttdef"><b>Definition:</b> SceneObject.cpp:111</div></div>
<div class="ttc" id="anamespacesmall3d_html"><div class="ttname"><a href="namespacesmall3d.html">small3d</a></div><div class="ttdef"><b>Definition:</b> BoundingBoxSet.hpp:19</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_a765d692291b6cb49160481f05cbae39b"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#a765d692291b6cb49160481f05cbae39b">small3d::SceneObject::rotation</a></div><div class="ttdeci">glm::vec3 rotation</div><div class="ttdef"><b>Definition:</b> SceneObject.hpp:132</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></div><div class="ttdoc">An object that appears on the 3D scene. It is made up of a Model, together with information for posit...</div><div class="ttdef"><b>Definition:</b> SceneObject.hpp:38</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_a5df12246f187a1660fc54a14e6d7c96d"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#a5df12246f187a1660fc54a14e6d7c96d">small3d::SceneObject::resetAnimation</a></div><div class="ttdeci">void resetAnimation()</div><div class="ttdoc">Reset the animation sequence (go to the first frame)</div><div class="ttdef"><b>Definition:</b> SceneObject.cpp:103</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html_a0cdbb5e24f06458dc5451acec3e373b7"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html#a0cdbb5e24f06458dc5451acec3e373b7">small3d::SceneObject::containsCorners</a></div><div class="ttdeci">bool containsCorners(SceneObject otherObject) const</div><div class="ttdoc">Check if the bounding boxes of this object contain a corner of the bounding boxes of another object.</div><div class="ttdef"><b>Definition:</b> SceneObject.cpp:138</div></div>
<div class="ttc" id="a_logger_8hpp_html"><div class="ttname"><a href="_logger_8hpp.html">Logger.hpp</a></div><div class="ttdoc">Logger used in small3d.</div></div>
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